翻訳と辞書
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・ "O" Is for Outlaw
・ "O"-Jung.Ban.Hap.
・ "Ode-to-Napoleon" hexachord
・ "Oh Yeah!" Live
・ "Our Contemporary" regional art exhibition (Leningrad, 1975)
・ "P" Is for Peril
・ "Pimpernel" Smith
・ "Polish death camp" controversy
・ "Pro knigi" ("About books")
・ "Prosopa" Greek Television Awards
・ "Pussy Cats" Starring the Walkmen
・ "Q" Is for Quarry
・ "R" Is for Ricochet
・ "R" The King (2016 film)
・ "Rags" Ragland
・ ! (album)
・ ! (disambiguation)
・ !!
・ !!!
・ !!! (album)
・ !!Destroy-Oh-Boy!!
・ !Action Pact!
・ !Arriba! La Pachanga
・ !Hero
・ !Hero (album)
・ !Kung language
・ !Oka Tokat
・ !PAUS3
・ !T.O.O.H.!
・ !Women Art Revolution


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Brenda Brathwaite : ウィキペディア英語版
Brenda Romero

Brenda Louise Romero (née Garno, born October 12, 1966), previously known as Brenda Brathwaite, is an American game designer and developer in the video game industry. She was born in Ogdensburg, New York and is a graduate of Clarkson University. Romero is best known for her work on the ''Wizardry'' series of role-playing video games and, more recently, the non-digital series ''The Mechanic is the Message''. She has worked in game development since 1981 and has credits on 22 game titles.
For ''Wizardry'', Romero provided game design, level design, system design, writing and scripting. She also wrote the manuals and documentation for some products in the series. Romero provided writing and documentation for the award-winning ''Jagged Alliance'' series. She also worked on other notable franchises including games such as ''Def Jam: Icon'', ''Playboy: The Mansion'', ''Dungeons & Dragons: Heroes'', and others.
==Career==
Romero began her career in 1981 at video game developer and publisher Sir-tech Software, Inc., on the ''Wizardry'' role-playing team. She worked first as a tester,〔 and moved up through the design and content creation ranks to lead designer for the award-winning series. While at Sir-tech, Romero also worked on the ''Jagged Alliance'' and ''Realms of Arkania'' series.〔(【引用サイトリンク】title=Brenda Romero's MobyGames entry )〕 She was employed with Sir-tech for 18 years before moving on to game maker Atari where she worked on the ''Dungeons & Dragons'' series for consoles before joining Cyberlore Studios in 2003 to work on the ''Playboy: The Mansion'' game. Romero's research for the game was ultimately published in a book, ''Sex in Video Games''.〔(【引用サイトリンク】title=Sex in Video Games )
In 2006, Romero was named one of the 100 most influential women in the game industry by ''Next Generation'' magazine and her peers. ''Nerve'' magazine cited her as a "New Radical" — one of "the 50 artists, actors, authors, activists and icons who are making the world a more stimulating place". In 2009, ''Next Generation'' magazine identified her as the woman with the longest continuous service in video game development.〔(【引用サイトリンク】title=Celebrating Female Game Devs of Yesteryear )
Romero served as Chair of the Savannah College of Art and Design's Interactive Design and Game Development department until November 2009. She moved to San Francisco to consult as Creative Director for social media company Slide, Inc., and then became Creative Director of social gaming company Lolapps, Inc. in May 2010.〔(【引用サイトリンク】title=G.I.R.L. talk with Brenda Brathwaite )〕 She co-founded the social game company Loot Drop with John Romero in November 2010, then left Lolapps and joined Loot Drop in February 2011. In 2013, Romero became the first game designer in residence at the Games and Playable Media Program of the University of California at Santa Cruz. She also serves as the program's director.〔(【引用サイトリンク】title=Brenda Romero named first game designer in residence at UC Santa Cruz )

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Brenda Romero」の詳細全文を読む



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